![]() But because of a bug we have to run our map using couple of other options. Depending on the size of the map, this will take just a few seconds for our simple room to a few of hours for a full size map.Īt this stage, there is a bug in CS:GO, because it should have started our map in-game automatically. Useful for looking at the compiling log.Ĭlick OK to compile. It will keep the compile window open, until I press a key. Set everything to Normal and make sure HDR is checked.Īlso I check 'Wait for keypress when done compiling'. Press F9 or up in the top toolbar click on the Run Map icon. Make sure to save your map before compiling. This is just a visual bug inside the editor and it does not affect the actual player spawn. There is a bug in CS:GO, when you place info_player_terrorist player spawn, it renders it as model error. T MODEL ERROR ( UPDATE: this Error has been fixed by Valve) Important: Make you raise each player spawn above ground higher then 8 units. ![]() ![]() In perspective viewport, Left Click to place the player spawn.ĭo the same thing for CT side, using info_player_counterterrorist. These player spawns are:īut for now, lets just insert one player start for each side.Įnable the Entity Tool, and use the drop down menu to select info_player_terrorist. You need 10-15 player spawns (or more) for each side. How to run your map in-game using Expert Mode and through CS:GO.Up to this point we have created bsp geometry, placed prop models, textured our simple map and inserted lights. ![]()
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